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Kompanions: Reinventing the Education System using Modern Technology
The traditional school teaching methodologies are really old now. The advent of Augmented Reality (AR) & Virtual Reality (VR),and gamification have brought alive mind-bending possibilities of making education fun, challenging, engaging and immersive.With the global education ‘gamification’ market forecasted to grow at a CAGR of 64.34 percent by 2019, these technologies are expected to become household assets like smartphones. Perched at the top of AR/VR-based ed-appindustry totem pole in India is Kompanions. Putting in rigorous effort, research and intelligence for over 2 years since its inception, the company has built the industry’s largest asset library comprising of educational AR/VR based content.
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