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Edusculpt: Simplifying Digital Learning with Interactive Solutions & Unmatched Educator Support

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Sathyanarayana R, Founder, Hariharan C, Co-Founder

Sathyanarayana R, Founder

Hariharan C, Co-Founder

Digital classroom solutions have been experiencing exponential growth globally, with India emerging as one of the largest markets due to its massive education infrastructure and increasing digital adoption. The Indian digital education market is projected to reach $10 billion by 2025, driven by government initiatives like NEP 2020, emphasizing technology integration in classrooms. A key driver of this market is the shift from traditional projector-based solutions to interactive flat panels (IFPs), with an estimated 1 crore classrooms expected to transition in the coming years. While many players, with or without digital tech expertise, focus on selling some hardware just for commercial gains, only a passionate few prioritize user-friendly and sustainable digital transformation in education.

Recognizing these challenges, Edusculpt was founded to bridge the gap between technological advancement and practical usability in the classroom. The company was built on four core principles, which are customer centricity, ethical business, long-term vision, and quality first solutions. “With over 12 years of expertise and partnerships with 300+ elite institutions and leading NGOs, we focus on delivering rugged, easy-to-use hardware and high-quality training that empowers even tech-hesitant teachers. Prioritizing simplicity over flashy jargon, our BenQ interactive flat panels with its teaching software offer intuitive, AI-powered tools that seamlessly integrate with Google Drive to enhance learning without overwhelming educators”, asserts Sathyanarayana R, Founder, Edusculpt.

What differentiates Edusculpt from other competitors in the digital classroom solutions market is its holistic solution, customer-centric approach that goes beyond merely supplying hardware. Unlike many providers focused solely on selling products,
the company ensures a complete ecosystem of rugged hardware, intuitive teaching tools, comprehensive training, and unmatched service support. As one of the largest volume providers of BenQ interactive flat panels for education, it prioritizes innovation and durability in its hardware selection.

“We provide structured training sessions, with no cap on the number of trainings to ensure teachers and administrators gain confidence in using our solutions. Any hardware or usage complaints are addressed on a war footing to ensure minimal disruption. We are here for the long haul and want to be appreciated by institutions for our passion, and dedication in delivering impactful technology solutions and not hood winking them for monetary gains”, informs Sathyanarayana.

We provide monitoring tools and training to ensure smooth, enjoyable adoption, empowering teachers and maximizing student benefits through simple, effective technology


Unmatched Expertise
Edusculpt brings over 20 years of cumulative experience in technology and the ed-tech industry. The core founding team,led by Sathyanarayana, brings a strong educational background and extensive industry experience. Sathyanarayana, a computer science graduate from RV College of Engineering, has worked with Accenture, multiple startups, Anil Kumble on sports for education, and Google for Education, accumulating over 18 years of expertise in corporate and edtech industries.

Hariharan C, Co-Founder

Complementing this, another co-founder, Hariharan is a Google Certified Trainer who brings 13 years of expertise in training and education technology. The company invests heavily in training employees in technical knowledge, customer service, and market trends to ensure educational institutions receive the best-suited tools for long-term success.

The Way Ahead
Edusculpt is expanding its digital education solutions by introducing hybrid classrooms and gamified learning experiences. The company is piloting its hybrid classroom concept by integrating lecture-capturing systems, in several institutions. This innovative approach enhances learning while being cost-effective and ensuring high-quality delivery. It is also preparing to launch a gamified learning solution that combines hardware and software to create an engaging and interactive educational experience.